Filo

Hans "Filo" McCracken

Description:

Hans “Filo” McCracken

STR 10 0 pts
DEX 17 100 pts
INT 10 0 pts
HT 15 60 pts
Advantages Cost Disadvantages Cost
Combat Reflexes 15 pts Compulsive Carousing -5 pts
Danger Sense 15 pts Lecherous -15 pts
Handsome 15 pts Overconfidence -15 pts
Legal Enforcement Power 1 5 pts On the Edge -15 pts
Quirks -5 pts
Mountain Climber
Protects the Weak
Prefers Merr-Sonn Equipment
Tells War Stories
Drinks Aged Scotch Whiskey
Skills Cost Attribute Skill
Martial Arts 46 pts DEX+23 40
Sex Appeal 20 pts HT+10 25
Acrobatics 10 pts DEX+5 22
Jumping 10 pts DEX+5 22
Climbing 10 pts DEX+5 22
Beam Weapon: Blaster 18 pts DEX+9 26
Swimming 2 pts DEX+1 18
Survival 2 pts INT+1 11
Dancing 1 pt DEX+0 17
Gunnery: Missile 1 pt DEX+0 17
Throwing 1 pt DEX+0 17
Stealth 2 pt DEX+1 18
Tracking 1 pt INT+0 10
Drive: Repulsorlift 1 pt DEX+0 17
Streetwise 1 pt INT+0 10
Guns: Tangler 1 pt DEX+0 17
Interrogation 1 pt INT+0 10
Gambling 1 pt INT+0 10
Quickdraw 1 pt DEX+0 17
Weapons Cost Range Damage Ammo
Merr-Sonn Z-6 Rotary Cannon 6,500 cr 250 5d 200
Merr-Sonn LD-1 Sniper (+3 scope) 3,000 cr 500 5d 100
Merr-Sonn Repeater Z3 (+2 LS) 2,500 cr (+500 cr) 250 6d 100
Merr-Sonn Rotary Blaster Carbine 2,400 cr 300 5d+2 100
(2) Custom Merr-Sonn 434 Pistols 2,175 cr @ 80 7d 100
Merr-Sonn Model Q4 300 cr 12 4d 10
Merr-Sonn Decksweeper 500 cr 10 6d stun 5
MM9 Wrist Rocket 2,500 cr 80 (120 AV) 5d speeder 1
Merr-Sonn Tangle Gun 7 300 cr 25 4d/Str-16 to break 15
Combat Knife 30 cr 10 3d+1
Clothing & Armor Cost Notes
Bodyglove 700 cr adds +1 survival or stamina rolls in harsh environments
Combat Jumpsuit 500 cr provides -1d physical, -2 energy protection
Iyra Gravity Belt 500 cr slows free-fall velocity to a gentle landing
Climbing Boot and Glove Set 80 cr enhances climbing by +2
Casual Clothes 75 cr includes a kilt, tinted goggles and winter coat
Breath Mask 50 cr provides one hour of breathable air
MicroThrust Clockwatcher 100 cr thermo, gravity, and atmosphere sensors
(2) Quickdraw Holsters (434’s) 775 cr @ +5 to Quickdraw skill
Equipment Cost Notes
Macrobinocular Scope 750 cr cancels 6 points of range penalty
SoroSuub Pak-It Gear Bag 50 cr holds Filo’s extra clothing and gear
Secure A3 Comlink 900 cr heroic encryption
Merr-Sonn Binder Cuffs 50 cr strength of 16 to hold individuals
20 meter Syntherope 5 cr FrictionGrip adds 4 to climb check
Glowrod 10 cr 50 meters
Sleeping Bag 15 cr good to 20°F / -7°C
(21) Syntherope Dispensor 2 cr 6 meter rope adds 2 to climb check
Water Purifying Canteen 100 cr removes contamination
Plastic Canteen 5 cr holds one quart of water
(3) Gallon Water Jugs 1 cr @ holds one gallon of water
(21) Dehydrated Food Packs 2 cr @ one meal, does not include water
(527) Concentrated Ration Packs 5 cr @ one meal
(20) Rolls of Mesh Tape 5 cr @ strength-2 to break, 30 meters
(25) Medpacs 100 cr @ heals 2 pts on success/one use
Sabacc Deck 5 cr used for gambling
Cargo Netting 100 cr 100 square meter (33 hammocks worth)
Ammo & Grenades Cost Notes
(4) Blaster Packs 25 cr @
(5) Z-6 Blaster Packs 700 cr @
(4) Merr-Sonn K-26 AV Rockets 500 cr @
(6) Smoke Grenades 25 cr @ 3 meter radius
(3) Ion Grenades 200 cr @ 5d ionization
(36) Concussion Grenades 200 cr @ 5d
Drugs & Potions Cost Notes
(18) Luck Potions 150 cr @ Reroll once that hour
(1) MOV potion 5,000 cr +5 to MOV for one hour
(1) DEX potion 1,000 cr @ +5 to DEX for one hour
(5) Beam Weapon potion 200 cr @ +5 Beam Weapons for one hour
Transport/Vehicles Cost Altitude Speed Maneuver Notes
Arrow-23 Tramp Shuttle 10,800 cr 4 meters 400 kmh +4 ring mount Z3 repeater
SE4-808 Servant Droid 2,600 cr Repulsorlift Op 12
Comlink 25 cr 50 km range
Aratech Slicer 5000 3,000 cr 200 meters 580 kmh +6
Documents & Permits Cost Notes
Datapad 25 cr identification & permits
Z6 Imperial/Republic Military License 6,500 cr @ legal permit
Z3 Imperial/Republic Military License 2,500 cr @ legal permit
MM9 Imperial/Republic Military License 2,500 cr @ legal permit
Tangle Gun 7 Imperial/Republic Permit 30 cr @ legal permit
(2) Model 434 Imperial/Republic Permit 85 cr @ legal permit
Decksweeper Imperial/Republic Permit 50 cr @ legal permit
Q4 Imperial/Republic Permit 30 cr @ legal permit
LD-1 Imperial/Republic Permit 300 cr @ legal permit
Rotary Blaster Carbine Imperial/Republic Military License 2,400 cr @ legal permit
Bounty Hunter’s Guild Membership point value legal powers
Money Amount
Republic Credits 26,968 cr
Imperial Credits 15,955 cr
Gold Coins (10 cr @) 250 cr
Bio:

Cliffhanger.jpg

Filo comes from Arcturus V and likes to hang out in bars, get into fights, and share the company of beautiful women. His call sign FILO stands for first in last out. He is incredibly fit for being in his early fifties. He tends to reminisce about his thirty year military career as a Gebirgsjäger (light mountain infantry trooper) with the 1st Mountain Division (Wehrmacht) of House Steiner in the Lyran Commonwealthof the Machi Sector. He claims to have also served as an advisor and liaison with House Davion’s famous 45th Cerulean Mountain Regiment. Some might say he exaggerates his roles or outright brags up his abilities. He spends a large portion of his free time practicing martial arts. When he can, he loves to rock climb.

Filo prefers Merr-Sonn Munitions equipment, perhaps because they were an early supplier of weapons to the Machi Sector and House Steiner, or perhaps because of their reliable and efficient designs. He carries a pair of “Death-Hammer” pistols and a “Quickfire” hold-out as a backup. But for the real bad days, he has a rotary blaster to deal with crowds. Filo tends to drift between employment opportunities.

Filo

STAR WARS - COLD WAR Flambeaux